Presentation of CHESS at the Cyprus University of Technology

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130204_cyprus_mroussou_podiumOn Monday February 4, 2013, Maria Roussou of the University of Athens presented the CHESS project to a full amphitheatre of the Cyprus University of Technology in Limassol, Cyprus. The talk, titled "Experiencing the Museum through digital stories for each visitor", was open to the public and attracted more than 100 attendees.

The event was publicised in national press and the Cyprus University of Technology's newsletter (page 10, in Greek).

Usability and User Experience evaluation at the Acropolis Museum

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The formative evaluation efforts of the CHESS beta system continued before the holidays with a series of studies that took place at the Acropolis Museum in Athens.

On the 17th of December 2012, fifteen visitors of all ages participated in a full personalised storytelling experience in the Archaic Gallery of the Museum using the tablets provided to them. The story was about horses and their role in ancient Athens: "A horse and his friends are stuck in another time dimension. Will you help them find their way back to their time?". Thorough post-experience interviews were conducted.

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The next day, on December 18, the CHESS Authoring Tool prototypes were discussed and evaluated in a workshop with a group of museum authors.

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Usability and User Experience evaluation at the Cité de l'Espace

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On the weekend of October the 27th & 28th 2012, an evaluation of the CHESS beta system was held with family visitors at the Cité de l'Espace. 8 families comprised of children (ranging from 4 to 13 years old) and their parents had the opportunity to experience the story of their choice ("The secret diary of Philippe Perrin" and/or "Become a reporter in the year 5034 AD!") using the tablets provided to them.

Members of the CHESS consortium observed the families as they listened to the stories and interacted with the visual and Augmented Reality content, and conducted post-experience interviews. The data collected is currently being transcribed and analysed, and will be used to improve various interface and interaction design issues as well as to make decisions about the experiences to follow.

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Presentation of CHESS at ISMAR 2012

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Fraunhofer IGD has been able to present CHESS at ISMAR 2012 in Atlanta in early November.

The conference is known for its the premier status on research into the science, technology, applications, that use Mixed and Augmented Reality.

During the demos, the team presented latest results from the project's second year including the demo that was presented to the public during the ECSITE Workshop in Toulouse earlier this year. Titled with "Interactive & Adaptive Story-Telling in Museums and Science Centers with Augmented Reality on Mobile Devices" one of the demonstrator's highlights have been the Mixed Reality aspects, where Augmented Reality virtually re-colors ancient statues of the Acropolis museum and playfully educates by illustrating scientific processes of an Ariane-5 space rocket, both through extending objects with digital information in an interactive and narration-oriented fashion.

Presentation of CHESS results at the workshop "Digital devices in science centres and scientific culture exhibitions"

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Christophe Chaffardon of the Cité de l'Espace presented the CHESS project's results to date at the Digital devices in science centres and scientific culture exhibitions workshop organised by the GRESEC Laboratory of the Stendhal University, on the 5th of October 2012. The event gathered 50 participants.
The GRESEC is a leading institution in the field of information and communication. The main orientation of GRESEC follows the emergence, development, and social implications of modern communication media.

CHESS Workshop @ ESCITE 2012

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 CHESS @ ESCITE 2012 - credits Rachel Barranco  

 Credits: Rachel Barranco


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Credits: Real Fusio

CHESS partner Cité de l'Espace hosted this year's ESCITE Annual Conference in Toulouse (France), from the 31st of May to the 2nd of June 2012.

A presentation and first public demonstration of the CHESS prototype took place on May 30th at the Ecsite Pre-Conference Workshop “Designing Interactive Mobile Experiences". Thirty workshop participants have exchanged their experience, discussed experimental projects, and tried out CHESS on the grounds of the Cité de l'Espace.