Usability and User Experience evaluation at the Cité de l'Espace

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On the weekend of October the 27th & 28th 2012, an evaluation of the CHESS beta system was held with family visitors at the Cité de l'Espace. 8 families comprised of children (ranging from 4 to 13 years old) and their parents had the opportunity to experience the story of their choice ("The secret diary of Philippe Perrin" and/or "Become a reporter in the year 5034 AD!") using the tablets provided to them.

Members of the CHESS consortium observed the families as they listened to the stories and interacted with the visual and Augmented Reality content, and conducted post-experience interviews. The data collected is currently being transcribed and analysed, and will be used to improve various interface and interaction design issues as well as to make decisions about the experiences to follow.

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Presentation of CHESS at ISMAR 2012

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Fraunhofer IGD has been able to present CHESS at ISMAR 2012 in Atlanta in early November.

The conference is known for its the premier status on research into the science, technology, applications, that use Mixed and Augmented Reality.

During the demos, the team presented latest results from the project's second year including the demo that was presented to the public during the ECSITE Workshop in Toulouse earlier this year. Titled with "Interactive & Adaptive Story-Telling in Museums and Science Centers with Augmented Reality on Mobile Devices" one of the demonstrator's highlights have been the Mixed Reality aspects, where Augmented Reality virtually re-colors ancient statues of the Acropolis museum and playfully educates by illustrating scientific processes of an Ariane-5 space rocket, both through extending objects with digital information in an interactive and narration-oriented fashion.

Presentation of CHESS results at the workshop "Digital devices in science centres and scientific culture exhibitions"

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Christophe Chaffardon of the Cité de l'Espace presented the CHESS project's results to date at the Digital devices in science centres and scientific culture exhibitions workshop organised by the GRESEC Laboratory of the Stendhal University, on the 5th of October 2012. The event gathered 50 participants.
The GRESEC is a leading institution in the field of information and communication. The main orientation of GRESEC follows the emergence, development, and social implications of modern communication media.

CHESS Workshop @ ESCITE 2012

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 CHESS @ ESCITE 2012 - credits Rachel Barranco  

 Credits: Rachel Barranco

 

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Credits: Real Fusio

CHESS partner Cité de l'Espace hosted this year's ESCITE Annual Conference in Toulouse (France), from the 31st of May to the 2nd of June 2012.

A presentation and first public demonstration of the CHESS prototype took place on May 30th at the Ecsite Pre-Conference Workshop “Designing Interactive Mobile Experiences". Thirty workshop participants have exchanged their experience, discussed experimental projects, and tried out CHESS on the grounds of the Cité de l'Espace.

Presentation of CHESS at MuseumNext 2012

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Niki Dollis of the Acropolis Museum gave a talk titled "Seamlessly blending the off-site and on-site museum experience with the use of personalised digital mobile technologies" at the MuseumNext conference in Barcelona Spain, on May 24, 2012.

MuseumNext is Europe’s big conference on social and digital media for the museum sector. For 2012 the conference looked at three themes, Digital Participation, Digital Marketing and Digital Challenges, providing real actionable advice from international museums and leading experts through presentations, hands-on workshops, unconference sessions and plenty of networking. See http://www.museumnext.org/

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Presentation of CHESS at the Electronic Visualization Lab

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120508_evl_presentation_07_smOn Tuesday May 08, 2012,  Maria Roussou of the University of Athens presented the CHESS project to faculty, staff and students of the Electronic Visualization Laboratory (EVL) at the University of Illinois at Chicago, an internationally acclaimed research facility, mostly known for the invention of the CAVE in the early nineties. 

The presentation was made in EVL's Cyber-Commons room, on the very impressive tiled HD display.

For more information, visit http://www.evl.uic.edu/core.php?mod=4&type=4&indi=806.