Presentation of CHESS at the Electronic Visualization Lab

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120508_evl_presentation_07_smOn Tuesday May 08, 2012,  Maria Roussou of the University of Athens presented the CHESS project to faculty, staff and students of the Electronic Visualization Laboratory (EVL) at the University of Illinois at Chicago, an internationally acclaimed research facility, mostly known for the invention of the CAVE in the early nineties. 

The presentation was made in EVL's Cyber-Commons room, on the very impressive tiled HD display.

For more information, visit http://www.evl.uic.edu/core.php?mod=4&type=4&indi=806.

Presentation of CHESS at the International High-Tech Heritage conference

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Maria Roussou of the University of Athens gave a plenary talk focused on CHESS titled "Designing User-Centered Digital Heritage Experiences: Personalized Interaction and Storytelling" at the High-Tech Heritage: "How are digital technologies changing our views of the past?" on May 4th 2012.

The international conference was organised by the University of Massachusetts Amherst Center for Heritage and Society and held at the UMass Amherst Campus in Massachussetts USA, on May 2-4, 2012. The conference was attended by approximately 150 people from 18 countries and from a wide range of disciplines, including academics, museologists, digital technologists, heritage professionals, and community leaders, with a goal of examining the achievements, opportunities, and serious social challenges of digital heritage.

CHESS at Ecsite 2012 Pre-conference Workshop: Designing Interactive Mobile Experiences

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CHESS partner Cité de l'Espace will be hosting this year's Ecsite Annual Conference in Toulouse (France), from the 31st of May to the 2nd of June 2012. Ecsite, founded 20 years ago, is the European network of science centres and museums, linking science communication professionals from more than 400 institutions in 50 countries.

The Ecsite 2012 conference sets an important milestone for the CHESS project. Specifically, a presentation and first public demonstration of the CHESS prototype will take place on May 30th at the Ecsite Pre-Conference Workshop “Designing Interactive Mobile Experiences". The workshop will focus on deploying mobile applications as part of exhibitions and educational programmes by presenting examples developed in various science centres. Workshop participants will be able to exchange their experience, to discuss experimental projects, and to try out CHESS on the grounds of the Cité de l'Espace.

Presentation of CHESS at the CLIC France, 3rd Culture & Innovation(s) national meetings

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Christophe Chaffardon of the Cité de l'Espace presented the CHESS project at the 3rd Culture & Innovation(s) national meeting organised by the Club Innovation & Culture (CLIC), on the 4th of April 2012. The event gathered 340 participants.

The CLIC France is a French network on new technologies in museums and cultural sites. It has over 30 institutional members which represent more than 140 professionnals.

A video in French of the round table talks is available online (video number 8).

See also: http://www.lejournaldesarts.fr/site/archives/docs_article/99321/les-3e-rencontres-du-clic-ont-confirme-le-fort-developpement-du-numerique-dans-les-lieux-culturels.php

Presentation of CHESS at CAA 2012

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CAA 2012Laia Pujol of the Acropolis Museum presented a paper titled "Personalizing interactive digital storytelling in archaeological museums: the CHESS Project" at the Computer Applications and Quantitative Methods in Archaeology (CAA) 2012 conference, as part of the "The Virtuality-Reality Blender. Mediated and Mixed Reality applications in archaeology and cultural heritage" session. CAA 2012 was held at the University of Southampton from 26th to 30th March 2012.

See http://caaconference.org/.

 

 

"Bodystorming" prototyping session at Acropolis Museum: 15th December 2011

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On the 15th of December 2011, the Acropolis Museum hosted the second prototyping session for the CHESS systems on-site. Members of the consortium were able to go through the Archaic gallery of the museum with low-fidelity paper prototypes of CHESS interfaces in hand using bodystorming techniques. The entire session was recorded for later analysis.
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