"Bodystorming" prototyping session at Acropolis Museum: 15th December 2011

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On the 15th of December 2011, the Acropolis Museum hosted the second prototyping session for the CHESS systems on-site. Members of the consortium were able to go through the Archaic gallery of the museum with low-fidelity paper prototypes of CHESS interfaces in hand using bodystorming techniques. The entire session was recorded for later analysis.
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3D scanning at the Acropolis Museum

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On Monday the 5th of December 2011, Real Fusio and the Acropolis Museum, with scanners and technical support from IMA Solutions, led a one-day 3D scanning session at the Acropolis Museum. The Museum, being closed on Mondays, provided the ideal conditions for the team to digitally scan five statues from the Museum's Archaic Period exhibition at millimetric resolutions. The resulting 3D models will be used for the CHESS experience, particularly for the augmented reality activities designed by Fraunhofer IGD. Some members of the press where even present during the day!
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Call for Abstracts for 2012 Ecsite Workshop: Designing Interactive Mobile Experiences

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Call for Abstracts

As smartphones and tablets become more and more popular with visitors, science communication professionals face multiple challenges in designing and evaluating interactive mobile experiences around these devices.

This 2012 ECSITE Pre-Conference Workshop “Designing Interactive Mobile Experiences”, which will take place at the Cité de l’Espace, Toulouse, France on the 30th May 2012, will focus on deploying moobile applications as part of exhibitions and educational programmes by presenting examples developed in various science centres. Furthermore, workshop participants will be able to exchange their experience, to discuss experimental projects, and to test prototypes.

We welcome the submission of abstracts (up to 250 words) for presentations (20 minutes long)

  • Describe original experience on mobile application development (using smartphones or tablets) for science centres and museum visitors
  • Focus on methodology, user requirement approach, scenario development, usability, evaluation.

Please submit a 250-word abstract to Christophe Chaffardon, Cité de l’espace: This email address is being protected from spambots. You need JavaScript enabled to view it.

First Prototyping Sessions: 11/12th of October

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On the 11 & 12th of October 2011, the Cité de l'Espace hosted the first prototyping sessions for the CHESS systems on-site. Members of the consortium were able to go through the major exhibits at the museum trying out and submitting ideas for the CHESS experience using bodystorming techniques. The entire session was recorded for later analysis and has already proved extremely rich in ideas.
A set of low-fidelity paper prototypes are being produced as a result.
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Socially Networked Museums symposium: 27th & 28th of September, 2011

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Ms. Niki Dollis of the Acropolis Museum as well as members of the CHESS User Group are presenting and participating in the "Socially networked museums: New media and innovative ideas for audience development in museums and cultural institutions" symposium, held at the Benaki Museum in Athens on September 27th-28th, 2011. Keynote speakers at this symposium include Nancy Proctor, head of the mobile strategy and initiatives for the Smithsonian Institution, and Allegra Burnette, creative director of Digital Media at the Museum of Modern Art in New York.

1st User Group Workshop, 8th June 2011, Athens

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The 1st User Group Workshop, held on Wednesday June 8, 2011 at the Acropolis Museum, was an outstanding success. More than 30 invited participants from various museums and institutions all over Greece and from the CHESS Consortium actively participated in lively "persona" and scenario building & brainstorming activities.
We will keep the momentum going and meet again next year in June at the Cite de l'Espace!