The CHESS project

CHESS (Cultural Heritage Experiences through Socio-personal interactions and Storytelling) is a project, co-funded by the European Commission, that aims to integrate interdisciplinary research in personalization and adaptivity, digital storytelling, interaction methodologies, and narrative-oriented mobile and mixed reality technologies, with a sound theoretical basis in museological, cognitive, and learning sciences.

The principal objective of CHESS is to research, implement and evaluate both the experiencing of personalized interactive stories for visitors of cultural sites and their authoring by the cultural content experts.

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  • CHESS CAT highlight
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  • CHESS EC-Commissioner-at-AM 640x322
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  • 130923 CHESS UGWkp3 synthesis
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  • See the CHESS video to learn about the CHESS project in less than 2 minutes!
  • The CHESS Authoring Tool (CAT) based on DIGINEXT's INSCAPE authoring platform
  • CHESS Augmented Reality at the Acropolis Museum
  • CHESS experience visitor evaluation at the Stedelijk Museum, 12.11.2014
  • EU Commissioner Máire Geoghegan-Quinn experiencing CHESS at the Acropolis Museum
  • Evaluation with school group at the Cité de l'espace, 16.10.2013
  • Creative CHESS story authoring at the Acropolis Museum, 23.09.2013
  • Usability and UX evaluation at the Acropolis Museum, 17-18.12.2012
  • Usability and UX evaluation at the Cité de l'espace, 27-28.10.2012
  • 2nd User Group Workshop, Ecsite conference, 30.05.2012
  • CHESS experience walkthrough at the Cité de l'espace, 15.03.2012
  • Bodystorming session at the Acropolis Museum, 15.12.2011
  • 3D scanning at the Acropolis Museum, 05.12.2011

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